SFM - another small bonus + tiny tutorial by Nova-rek, journal
SFM - another small bonus + tiny tutorial
You know when you want to change or add some texture effect to a model, usualy you use the temporary way of the "material override".
Let's face the truth, this way is a pain, especialy if you need to use the same effect pretty often, the PK aura of Silver is a perfect example don't you agree?
Well not anymore, I have permanently added a new skingroup to the model, the model still obviously have its regular and Super Form skin, but now if you want a Silver model ready to use some PK power, well you have it, enjoy! o:
http://www.mediafire.com/file/4z34lqfsg4umbae/Silver_Aura.rar
Installation instruction in the .rar file.
Also, I have break
Tools that you will need...
- Blender
- After Effect / Photoshop
- Gimp
- VTFedit
Side note, Blaze model will be used for this tutorial but obviously this trick work for every model.
1- Load your model in Blender, once loaded, select your whole model then duplicate it ("CTRL + D" by default), hide the original body by clicking on the little "eye" on your object panel on the right (this will make the original model unselectable and so avoid some error from you during your work, you will not need the original body during the whole process), select the copied body then split your model per loose part (key "P" in edit mode by default).
2-